Kód: 09406276
Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from socia ... celý popis
Angličtina
Nákupom získate 117 bodov
Anotácia knihy
Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and libraries. She points out the gaming elements of apps you may have used and explores game mechanics, dynamics and aesthetics.
Parametre knihy
Zaradenie knihy Books in English Reference, information & interdisciplinary subjects Library & information sciences Library & information services
48.05 €
Angličtina
Collection points Bratislava a 13128 dalších
Copyright ©2008-26 najlacnejsie-knihy.sk All rights reservedPrivacyCookies
26260 collection points
Delivery 2.99 €
02/210 210 99 (8-15.30h)Shopping cart ( Empty )