Code: 09406276
Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from socia ... more
English
You get 117 loyalty points
Book synopsis
Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and libraries. She points out the gaming elements of apps you may have used and explores game mechanics, dynamics and aesthetics.
Book details
Book category Books in English Reference, information & interdisciplinary subjects Library & information sciences Library & information services
48.33 €
English
Collection points Bratislava a 12122 dalších
Copyright ©2008-26 najlacnejsie-knihy.sk All rights reservedPrivacyCookies
24248 collection points
Delivery 2.99 €
02/210 210 99 (8-15.30h)Shopping cart ( Empty )