Age of Empires IV: A Future Press Companion Book / Najlacnejšie knihy
Age of Empires IV: A Future Press Companion Book

Code: 37181034

Age of Empires IV: A Future Press Companion Book

by Future Press

The Perfect Companion for playing Age of Empires IV Age of Empires IV marks the long-awaited continuation of a beloved series―a new age in historical strategy games is finally here. Future Press is proud to present a companion bo ... more

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Book synopsis

The Perfect Companion for playing Age of Empires IV

Age of Empires IV marks the long-awaited continuation of a beloved series―a new age in historical strategy games is finally here. Future Press is proud to present a companion book to accompany this landmark in the genre, created in close collaboration with the teams at Relic Entertainment and World’s Edge studio. We’ve carefully put together a mixture of art, strategic guidance and behind the scenes content that is certain to enrich your time with the game. Across 400 pages, the book dives into the game’s civilizations, units, buildings and maps, blending strategy with developer commentary and artwork.

Stats and Strategies
Age of Empires IV offers a rich strategic battleground in which every building, unit and map has its own tactical considerations, all within the unique frameworks of the game’s eight civilizations. Everyone, from RTS beginners to Age of Empires experts, will find the mixture of detailed stats and tactical advice an invaluable resource as they dive into this incredibly deep game.

The Art of Age of Empires IV
Every chapter in the book is peppered with concept art and early renders, giving an insight into the game’s creation and artistic direction, and renowned digital artist Craig Mullins’ gorgeous series of Age of Empires IV and franchise artworks are featured in a very special interview showcase section.

Developer Commentary
The book is infused with developer commentary, resulting from interviews with various members of the development team, all carefully placed to add background and context. Learn how three teams collaborated across art, narrative, audio, game design and balance to create a rich and ambitious RTS game with a unique approach to historical presentation.

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