Code: 19659777
Coverage includes programming, game creation, and AR/VR; more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning; deeper explanation of how to leverage technology to meet ... more
37.02 €
RRP: 39.81 €
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Coverage includes programming, game creation, and AR/VR; more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning; deeper explanation of how to leverage technology to meet multilingual needs; and a new chapter on "Leveraging Technology to Meet Adaptive Needs".
Book category Books in English Society & social sciences Education Schools
37.02 €
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