Learning Three.js - the JavaScript 3D Library for WebGL - / Najlacnejšie knihy
Learning Three.js - the JavaScript 3D Library for WebGL -

Code: 03202684

Learning Three.js - the JavaScript 3D Library for WebGL -

by Jos Dirksen

Create stunning 3D graphics in your browser using the Three.js JavaScript libraryKey Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, and visualize ... more

53.70

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Book synopsis

Create stunning 3D graphics in your browser using the Three.js JavaScript library

Key Features




Book Description


Modern browsers support WebGL, which makes it possible to create 3D graphics in a browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult, complex, and very difficult to debug. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.


Learning Three.js - the JavaScript 3D Library for WebGL, Second Edition, is a practical, example-rich book that will help you learn about all the features of Three.js. This book will show you how to create or load models from externally created models and realistic-looking 3D objects using materials and textures. You'll also learn how to use the HTML5 video and canvas elements as a material for your 3D objects, different ways of animating your models, skeleton-based animation, and how to add physics such as gravity and collision detection to your scene. By the end of the book, you'll know everything that is required to create 3D animated graphics that run in any browser using Three.js.


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Book details

Book category Books in English Computing & information technology Computer programming / software development Web programming

53.70

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