Code: 09015625
Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades ... more
English
66.85 €
Availability:
50/50
We think title might be available. Upon your order we will do our best to get it within 6 weeks.
Enter your e-mail address and once book will be available,
we will send you a message. It's that simple.
You get 162 loyalty points
Book synopsis
Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.
Book details
Book category Books in English Society & social sciences Education Educational equipment & technology, computer-aided learning (CAL)
66.85 €
EnglishCollection points Bratislava a 12830 dalších
Copyright ©2008-26 najlacnejsie-knihy.sk All rights reservedPrivacyCookies
25664 collection points
Delivery 2.99 €
02/210 210 99 (8-15.30h)Shopping cart ( Empty )