Code: 15604068
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus fa ... more
English
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Book synopsis
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reducti
Book details
Book category Books in English Computing & information technology Graphical & digital media applications Digital animation
77.23 €
English
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