Code: 06717558
In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed ... more
English
104.38 €
Availability:
50/50
We think title might be available. Upon your order we will do our best to get it within 6 weeks.
Enter your e-mail address and once book will be available,
we will send you a message. It's that simple.
You get 253 loyalty points
Book synopsis
In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.
Book details
Book category Books in English Computing & information technology Information technology: general issues
104.38 €
English
Collection points Bratislava a 12830 dalších
Copyright ©2008-26 najlacnejsie-knihy.sk All rights reservedPrivacyCookies
25664 collection points
Delivery 2.99 €
02/210 210 99 (8-15.30h)Shopping cart ( Empty )