Real-Time Volume Graphics / Najlacnejšie knihy
Real-Time Volume Graphics

Code: 06717558

Real-Time Volume Graphics

by Daniel Weiskopf

In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed ... more

104.38

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Book synopsis

In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.

Book details

Book category Books in English Computing & information technology Information technology: general issues

104.38

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