Code: 04151714
'Tom Chatfield's "Fun Inc." is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research...The numbers surrounding the sector are certainly t ... more
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Book synopsis
'Tom Chatfield's "Fun Inc." is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research...The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as "Fun Inc." elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry' - "Independent".
Book details
Book category Books in English Economics, finance, business & management Industry & industrial studies Service industries
26.80 €
English
Collection points Bratislava a 13497 dalších
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