Unreal Engine 4.X By Example / Najlacnejšie knihy
Unreal Engine 4.X By Example

Code: 13744370

Unreal Engine 4.X By Example

by Benjamin Colin Carnall

An example-based practical guide to get you up and running with Unreal Engine 4.XKey FeaturesA unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediatelyWill feature fou ... more

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Book synopsis

An example-based practical guide to get you up and running with Unreal Engine 4.X


Key Features


Book Description

With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.

This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.


What you will learn

Who this book is for:

Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer!

Book details

Book category Books in English Computing & information technology Computer programming / software development Games development & programming

53.70

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