Mathematical and Computer Programming Techniques for Computer Graphics / Najlacnejšie knihy
Mathematical and Computer Programming Techniques for Computer Graphics

Kód: 01249996

Mathematical and Computer Programming Techniques for Computer Graphics

Autor Peter Comninos

Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics§Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in th ... celý popis

147

Bežne: 147.04 €

Ušetríte 0.04 €


Skladom u dodávateľa
Odosielame za 10 - 18 dní
Pridať medzi želanie

Mohlo by sa vám tiež páčiť

Darčekový poukaz: Radosť zaručená
  1. Darujte poukaz v ľubovoľnej hodnote, a my sa postaráme o zvyšok.
  2. Poukaz sa vzťahuje na všetky produkty v našej ponuke.
  3. Elektronický poukaz si vytlačíte z e-mailu a môžete ho ihneď darovať.
  4. Platnosť poukazu je 12 mesiacov od dátumu vystavenia.

Objednať darčekový poukazViac informácií

Viac informácií o knihe Mathematical and Computer Programming Techniques for Computer Graphics

Nákupom získate 356 bodov

Anotácia knihy

Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics§Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.§Written for students with a minimum prerequisite knowledge of mathematics, the reader should have had some basic exposure to topics such as functions, trigonometric functions, elementary geometry and number theory, and also to have some familiarity with computer programming languages such as C. The material presented in this book has been used successfully with final year undergraduate and masters students studying Computer Graphics and Computer Animation. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

Parametre knihy

Zaradenie knihy Knihy po anglicky Computing & information technology Computer science Mathematical theory of computation

147

Obľúbené z iného súdka



Osobný odber Bratislava a 12744 dalších

Copyright ©2008-26 najlacnejsie-knihy.sk Všetky práva vyhradenéSúkromieCookies


Môj účet: Prihlásiť sa
Všetky knihy sveta na jednom mieste. Navyše za skvelé ceny.

Nákupný košík ( prázdny )

Vyzdvihnutie v Zásielkovni
zadarmo nad 59,99 €.

Nachádzate sa: