MODERN 2D GAME PROGRAMMING WITH MONOGAME / Najlacnejšie knihy
MODERN 2D GAME PROGRAMMING WITH MONOGAME

Kód: 52748392

MODERN 2D GAME PROGRAMMING WITH MONOGAME

Autor Armando C. Kent

What separates a small prototype from a real production-ready game?Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This boo ... celý popis

24.70

Bežne: 27.39 €

Ušetríte 2.69 €


Skladom u dodávateľa
02.06.2026

Informovať o naskladnení

Pridať medzi želanie

Mohlo by sa vám tiež páčiť

Darčekový poukaz: Radosť zaručená
  1. Darujte poukaz v ľubovoľnej hodnote, a my sa postaráme o zvyšok.
  2. Poukaz sa vzťahuje na všetky produkty v našej ponuke.
  3. Elektronický poukaz si vytlačíte z e-mailu a môžete ho ihneď darovať.
  4. Platnosť poukazu je 12 mesiacov od dátumu vystavenia.

Objednať darčekový poukazViac informácií

Informovať o naskladnení knihy

Informovať o naskladnení knihy


Súhlas - Odoslaním žiadosti vyjadrujem Súhlas so spracovaním osobných údajov na marketingové účely.

Zašleme vám správu akonáhle knihu naskladníme

Zadajte do formulára e-mailovú adresu a akonáhle knihu naskladníme, zašleme vám o tom správu. Postrážime všetko za vás.

Viac informácií o knihe MODERN 2D GAME PROGRAMMING WITH MONOGAME

Nákupom získate 60 bodov

Anotácia knihy

What separates a small prototype from a real production-ready game?

Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game development with MonoGame, helping you build scalable systems instead of temporary experiments.

Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.

Inside this book, you will learn how to:

• Build responsive gameplay systems with clean architecture
• Design scalable rendering pipelines using SpriteBatch and shaders
• Create camera systems, tilemaps, UI frameworks, and animation workflows
• Implement collision systems, AI navigation, and event-driven gameplay
• Optimize rendering performance and reduce bottlenecks
• Manage assets, save systems, and runtime content pipelines
• Structure modular game architecture for long-term maintainability
• Prepare cross-platform builds for Windows, Linux, and macOS deployment

Chapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.

This book is ideal for:

Whether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.

Start building smarter, faster, and more scalable 2D games today.

Get your copy now!

Parametre knihy

24.70



Osobný odber Bratislava a 12742 dalších

Copyright ©2008-26 najlacnejsie-knihy.sk Všetky práva vyhradenéSúkromieCookies


Môj účet: Prihlásiť sa
Všetky knihy sveta na jednom mieste. Navyše za skvelé ceny.

Nákupný košík ( prázdny )

Vyzdvihnutie v Zásielkovni
zadarmo nad 59,99 €.

Nachádzate sa: