Getting Started in 3D with 3ds Max / Najlacnejšie knihy
Getting Started in 3D with 3ds Max

Kód: 04481489

Getting Started in 3D with 3ds Max

Autor Ted Boardman

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the s ... celý popis

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Viac informácií o knihe Getting Started in 3D with 3ds Max

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Anotácia knihy

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product. §Learn 3D fundamentals while creating beautiful, inspiring proects in 3ds Max Create a proejct start-to-finish with Max guru Ted Boardman--and when you're done, realize that you can apply the lessons you've learned to your own projects Get extensive project files on the companion website, as well as more content with specific instruction useful to YOUR Max uses Don't overload on page 1, but be led through this complex applilcation in a logical step-by-step manner that will help you bypass confusion§

Parametre knihy

Zaradenie knihy Knihy po anglicky Computing & information technology Graphical & digital media applications 3D graphics & modelling

57.17

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