Kód: 04231329
This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advan ... celý popis
Angličtina
238.69 €
Bežne: 238.74 €
Ušetríte 0.05 €
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Anotácia knihy
This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded here.
Parametre knihy
Zaradenie knihy Knihy po anglicky Computing & information technology Computer programming / software development Games development & programming
238.69 €
Angličtina
Osobný odber Bratislava a 13128 dalších
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